



I have always loved video games. As a child, I was introduced to video games quite early in my life. Eventually, it led my tiny self's brain to this one question... How are video games created in the first place?
Little did I know that this would be the question that would fuel the rest of my life with a keen eye to create. Marking the beginning, at 11 years old, I began using Scratch, which then eventually led me to learning my first ever real-world programming language, at 12 years old.
Initially using pure JS, alongside HTML and CSS, I created websites for fun. This eventually led me to Node.JS, JQuery and various frameworks later down the line. Nowadays, it is my go-to for full-stack development.
C# had always been one of my favourites. For the vast majority of my time with C#, I had been creating video games using the Unity game engine (occasionally as well with the Godot game engine).
I picked up Python to automate file organisation and when I wanted to, get ideas down quickly. Now it has become an essential part of my everyday programming.
With a strong foundation of the programming fundamentals, I jumped into C++ with ease. I was fancinated with the speed it could produce, and the lower-level control it provided with memory.